RoundToNearest
Rounded result is the closest to the infinitely precise result. If two values are equally close, the result is the even value (that is, the one with the least-significant bit of zero). Default.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Field
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
RoundToNearest = 0