PrecisionFlag
Bits 0 through 5 of the MXCSR register indicate whether a SIMD floating-point exception has been detected. They are "sticky" flags. That is, after a flag is set, it remains set until explicitly cleared. To clear these flags, use the LDMXCSR or the FXRSTOR instruction to write zeroes to them.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Field
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
PrecisionFlag = 32