InvalidOperationMask
Bits 7 through 12 provide individual mask bits for the SIMD floating-point exceptions. An exception type is masked if the corresponding mask bit is set, and it is unmasked if the bit is clear. These mask bits are set upon a power-up or reset. This causes all SIMD floating-point exceptions to be initially masked.
Read time 1 minuteLast updated 14 days ago
Definition
- Type: Field
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
InvalidOperationMask = 128