# ExceptionMask

> Combine all bits for exception masking into one mask for convenience.

## Definition

* **Type:** Field
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.7/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
ExceptionMask = InvalidOperationMask | DenormalOperationMask | DivideByZeroMask | OverflowMask | UnderflowMask | PrecisionMask
```
