# andn_u32(uint, uint)

> Compute the bitwise NOT of 32-bit integer a and then AND with b, and store the results in dst.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.7/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static uint andn_u32(uint a, uint b)
```

### Parameters

**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): 32-bit integer**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): 32-bit integer

### Returns

| Type                                                         | Description    |
| ------------------------------------------------------------ | -------------- |
| [uint](https://learn.microsoft.com/dotnet/api/system.uint32) | 32-bit integer |

### Remarks

\_\_\_\_ andn r32, r32, r32
