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Unity Engine

Unity Engine

mm256_hadds_epi16(v256, v256)

Horizontally add adjacent pairs of 16-bit integers in a and b using saturation, and pack the signed 16-bit results in dst.
Read time 1 minuteLast updated a month ago

Definition

public static v256 mm256_hadds_epi16(v256 a, v256 b)

Parameters

Vector a

Vector b

Returns

Type

Description

v256Vector