blend_epi32(v128, v128, int)
Blend packed 32-bit integers from a and b using control mask imm8, and store the results in dst.
Read time 1 minuteLast updated 22 days ago
Definition
- Type: Method
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public static v128 blend_epi32(v128 a, v128 b, int imm8)
Parameters
Returns
Type | Description |
|---|---|
| v128 | Vector |