# permute_ps(v128, int)

> Shuffle single-precision (32-bit) floating-point elements in a using the control in imm8, and store the results in dst.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.7/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static v128 permute_ps(v128 a, int imm8)
```

### Parameters

**** (\[v128]\(/engine/6000.7/script-reference/unity/burst/intrinsics/v128)): Vector a**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): imm8

### Returns

| Type                                                                   | Description |
| ---------------------------------------------------------------------- | ----------- |
| [v128](/engine/6000.7/script-reference/unity/burst/intrinsics/v128.md) | Vector      |

### Remarks

\_\_\_\_ VPERMILPS xmm1, xmm2/v128, imm8 Permute Single-Precision Floating-Point values in the first source operand using four 2-bit control fields in the 8-bit immediate and store results in the destination
