permute_ps(v128, int)
Shuffle single-precision (32-bit) floating-point elements in a using the control in imm8, and store the results in dst.
Read time 1 minuteLast updated 22 days ago
Definition
- Type: Method
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public static v128 permute_ps(v128 a, int imm8)
Parameters
Returns
Type | Description |
|---|---|
| v128 | Vector |
Remarks
____ VPERMILPS xmm1, xmm2/v128, imm8 Permute Single-Precision Floating-Point values in the first source operand using four 2-bit control fields in the 8-bit immediate and store results in the destination