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Unity Engine


Unity Engine


mm256_stream_ps(void*, v256)

Store 256-bits (composed of 8 packed single-precision (32-bit) floating-point elements) from a into memory using a non-temporal memory hint. mem_addr must be aligned on a 32-byte boundary or a general-protection exception may be generated.
Read time 1 minuteLast updated a month ago

Definition

public static void mm256_stream_ps(void* mem_addr, v256 a)

Parameters

mem_addr

Memory address

Vector a

Remarks

____ VMOVNTPS v256, ymm1