mm256_storeu2_m128(void*, void*, v256)
Store the high and low 128-bit halves (each composed of 4 packed single-precision (32-bit) floating-point elements) from a into memory two different 128-bit locations. hiaddr and loaddr do not need to be aligned on any particular boundary.
Read time 1 minuteLast updated 22 days ago
Definition
- Type: Method
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public static void mm256_storeu2_m128(void* hiaddr, void* loaddr, v256 val)
Parameters
Remarks
This is a composite function which can generate more than one instruction.