mm256_store_pd(void*, v256)
Store 256-bits (composed of 4 packed double-precision (64-bit) floating-point elements) from a into memory
Read time 1 minuteLast updated a month ago
Definition
- Type: Method
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public static void mm256_store_pd(void* ptr, v256 a)
Parameters
Remarks
____ VMOVUPS v256, ymm1 Burst only generates unaligned stores.