# mm256_set1_ps(float)

> Broadcast single-precision (32-bit) floating-point value a to all elements of dst.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.7/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static v256 mm256_set1_ps(float a)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): Value

### Returns

| Type                                                                   | Description |
| ---------------------------------------------------------------------- | ----------- |
| [v256](/engine/6000.7/script-reference/unity/burst/intrinsics/v256.md) | Vector      |
