mm256_movemask_pd(v256)
Set each bit of mask dst based on the most significant bit of the corresponding packed double-precision (64-bit) floating-point element in a.
Read time 1 minuteLast updated a month ago
Definition
- Type: Method
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public static int mm256_movemask_pd(v256 a)
Parameters
Vector a
Returns
Type | Description |
|---|---|
| int | Integer |
Remarks
____ VMOVMSKPD r32, ymm2 Extracts the sign bits from the packed double-precision floating-point values in the source operand, formats them into a 4-bit mask, and stores the mask in the destination