mm256_maskstore_ps(void*, v256, v256)
Store packed single-precision (32-bit) floating-point elements from a into memory using mask.
Read time 1 minuteLast updated a month ago
Definition
- Type: Method
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public static void mm256_maskstore_ps(void* mem_addr, v256 mask, v256 a)
Parameters
Remarks
____ VMASKMOVPS v256, ymm1, ymm2