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Unity Engine

Unity Engine

mm256_maskstore_ps(void*, v256, v256)

Store packed single-precision (32-bit) floating-point elements from a into memory using mask.
Read time 1 minuteLast updated a month ago

Definition

public static void mm256_maskstore_ps(void* mem_addr, v256 mask, v256 a)

Parameters

mem_addr

Memory address

mask

Mask

Vector a

Remarks

____ VMASKMOVPS v256, ymm1, ymm2