mm256_insertf128_pd(v256, v128, int)
Copy a to dst, then insert 128 bits (composed of 2 packed double-precision (64-bit) floating-point elements) from b into dst at the location specified by imm8.
Read time 1 minuteLast updated 25 days ago
Definition
- Type: Method
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public static v256 mm256_insertf128_pd(v256 a, v128 b, int imm8)
Parameters
Returns
Type | Description |
|---|---|
| v256 | Vector |
Remarks
____ VINSERTF128 ymm1, ymm2, xmm3/v128, imm8 Performs an insertion of 128-bits of packed floating-point values from the second source operand into an the destination at an 128-bit offset from imm8[0]. The remaining portions of the destination are written by the corresponding fields of the first source operand