maskload_ps(void*, v128)
Load packed single-precision (32-bit) floating-point elements from memory into dst using mask (elements are zeroed out when the high bit of the corresponding element is not set).
Read time 1 minuteLast updated 22 days ago
Definition
- Type: Method
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public static v128 maskload_ps(void* mem_addr, v128 mask)
Parameters
Returns
Type | Description |
|---|---|
| v128 | Vector |
Remarks
____ VMASKMOVPS xmm1, xmm2, v128