# maskload_pd(void*, v128)

> Load packed double-precision (64-bit) floating-point elements from memory into dst using mask (elements are zeroed out when the high bit of the corresponding element is not set).

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.7/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static v128 maskload_pd(void* mem_addr, v128 mask)
```

### Parameters

**** (\[void\*]\(https\://learn.microsoft.com/dotnet/api/system.void)): Memory address**** (\[v128]\(/engine/6000.7/script-reference/unity/burst/intrinsics/v128)): Mask

### Returns

| Type                                                                   | Description |
| ---------------------------------------------------------------------- | ----------- |
| [v128](/engine/6000.7/script-reference/unity/burst/intrinsics/v128.md) | Vector      |

### Remarks

\_\_\_\_ VMASKMOVPD xmm1, xmm2, v128
