# v128x4(v128, v128, v128, v128)

> Initialize the v128x4 with 4 v128's

## Definition

* **Type:** Constructor
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.7/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public v128x4(v128 v0, v128 v1, v128 v2, v128 v3)
```

### Parameters

**** (\[v128]\(/engine/6000.7/script-reference/unity/burst/intrinsics/v128)): First v128.**** (\[v128]\(/engine/6000.7/script-reference/unity/burst/intrinsics/v128)): Second v128.**** (\[v128]\(/engine/6000.7/script-reference/unity/burst/intrinsics/v128)): Third v128.**** (\[v128]\(/engine/6000.7/script-reference/unity/burst/intrinsics/v128)): Fourth v128.
