# NoTemporalLocality

> Data has no temporal locality (used once then evicted).

## Definition

* **Type:** Field
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.7/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
NoTemporalLocality = 0
```
