# vuzp2q_u8(v128, v128)

> Unzip vectors (secondary). This instruction reads corresponding odd-numbered vector elements from the two source SIMD&FP registers, places the result from the first source register into consecutive elements in the lower half of a vector, and the result from the second source register into consecutive elements in the upper half of a vector, and writes the vector to the destination SIMD&FP register.This instruction can be used with UZP1 to de-interleave two vectors.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: UZP2 Vd.16B,Vn.16B,Vm.16B

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.7/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static v128 vuzp2q_u8(v128 a0, v128 a1)
```

### Parameters

**** (\[v128]\(/engine/6000.7/script-reference/unity/burst/intrinsics/v128)): 128-bit vector a0**** (\[v128]\(/engine/6000.7/script-reference/unity/burst/intrinsics/v128)): 128-bit vector a1

### Returns

| Type                                                                   | Description    |
| ---------------------------------------------------------------------- | -------------- |
| [v128](/engine/6000.7/script-reference/unity/burst/intrinsics/v128.md) | 128-bit vector |
