vuzp2_s32(v64, v64)
Unzip vectors (secondary). This instruction reads corresponding odd-numbered vector elements from the two source SIMD&FP registers, places the result from the first source register into consecutive elements in the lower half of a vector, and the result from the second source register into consecutive elements in the upper half of a vector, and writes the vector to the destination SIMD&FP register.This instruction can be used with UZP1 to de-interleave two vectors.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: UZP2 Vd.2S,Vn.2S,Vm.2S
Read time 1 minuteLast updated 22 days ago
Definition
- Type: Method
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public static v64 vuzp2_s32(v64 a0, v64 a1)
Parameters
Returns
Type | Description |
|---|---|
| v64 | 64-bit vector |