# vuqaddq_s8(v128, v128)

> Signed saturating Accumulate of Unsigned value. This instruction adds the unsigned integer values of the vector elements in the source SIMD&FP register to corresponding signed integer values of the vector elements in the destination SIMD&FP register, and writes the resulting signed integer values to the destination SIMD&FP register.If overflow occurs with any of the results, those results are saturated. If saturation occurs, the cumulative saturation bit FPSR.QC is set.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: SUQADD Vd.16B,Vn.16B

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.7/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static v128 vuqaddq_s8(v128 a0, v128 a1)
```

### Parameters

**** (\[v128]\(/engine/6000.7/script-reference/unity/burst/intrinsics/v128)): 128-bit vector a0**** (\[v128]\(/engine/6000.7/script-reference/unity/burst/intrinsics/v128)): 128-bit vector a1

### Returns

| Type                                                                   | Description    |
| ---------------------------------------------------------------------- | -------------- |
| [v128](/engine/6000.7/script-reference/unity/burst/intrinsics/v128.md) | 128-bit vector |
