# vsubd_s64(long, long)

> Subtract (vector). This instruction subtracts each vector element in the second source SIMD&FP register from the corresponding vector element in the first source SIMD&FP register, places the result into a vector, and writes the vector to the destination SIMD&FP register.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: SUB Dd,Dn,Dm

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.7/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static long vsubd_s64(long a0, long a1)
```

### Parameters

**** (\[long]\(https\://learn.microsoft.com/dotnet/api/system.int64)): Int64 a0**** (\[long]\(https\://learn.microsoft.com/dotnet/api/system.int64)): Int64 a1

### Returns

| Type                                                        | Description |
| ----------------------------------------------------------- | ----------- |
| [long](https://learn.microsoft.com/dotnet/api/system.int64) | Int64       |
