vst1_u32(uint*, v64)
Store multiple single-element structures from one, two, three, or four registers. This instruction stores elements to memory from one, two, three, or four SIMD&FP registers, without interleaving. Every element of each register is stored.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: ST1 {Vt.2S},[Xn]
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public static void vst1_u32(uint* a0, v64 a1)