# vst1_u16(ushort*, v64)

> Store multiple single-element structures from one, two, three, or four registers. This instruction stores elements to memory from one, two, three, or four SIMD&FP registers, without interleaving. Every element of each register is stored.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: ST1 {Vt.4H},[Xn]

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.7/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static void vst1_u16(ushort* a0, v64 a1)
```

### Parameters

**** (\[ushort\*]\(https\://learn.microsoft.com/dotnet/api/system.uint16)): Pointer to the address to store to**** (\[v64]\(/engine/6000.7/script-reference/unity/burst/intrinsics/v64)): 64-bit vector a1
