vsqaddq_u64(v128, v128)
Unsigned saturating Accumulate of Signed value. This instruction adds the signed integer values of the vector elements in the source SIMD&FP register to corresponding unsigned integer values of the vector elements in the destination SIMD&FP register, and accumulates the resulting unsigned integer values with the vector elements of the destination SIMD&FP register.If overflow occurs with any of the results, those results are saturated. If saturation occurs, the cumulative saturation bit FPSR.QC is set.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: USQADD Vd.2D,Vn.2D
Read time 1 minuteLast updated 22 days ago
Definition
- Type: Method
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public static v128 vsqaddq_u64(v128 a0, v128 a1)
Parameters
Returns
Type | Description |
|---|---|
| v128 | 128-bit vector |