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Unity Engine

Unity Engine

vset_lane_u8(byte, v64, int)

Insert vector element from another vector element. This instruction copies the vector element of the source SIMD&FP register to the specified vector element of the destination SIMD&FP register.This instruction can insert data into individual elements within a SIMD&FP register without clearing the remaining bits to zero.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: MOV Vd.B[lane],Rn
Read time 1 minuteLast updated a month ago

Definition

public static v64 vset_lane_u8(byte a0, v64 a1, int a2)

Parameters

Byte a0

a1

64-bit vector a1

a2

Lane index to a1. Must be an immediate in the range of [0..7]

Returns

Type

Description

v6464-bit vector