vrsqrtes_f32(float)
Floating-point Reciprocal Square Root Estimate. This instruction calculates an approximate square root for each vector element in the source SIMD&FP register, places the result in a vector, and writes the vector to the destination SIMD&FP register.This instruction can generate a floating-point exception. Depending on the settings in FPCR, the exception results in either a flag being set in FPSR or a synchronous exception being generated. For more information, see Floating-point exception traps.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: FRSQRTE Sd,Sn
Read time 1 minuteLast updated 22 days ago
Definition
- Type: Method
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public static float vrsqrtes_f32(float a0)
Parameters
Single a0
Returns
Type | Description |
|---|---|
| float | Single |