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Unity Engine

Unity Engine

vrshlq_u64(v128, v128)

Unsigned Rounding Shift Left (register). This instruction takes each element in the vector of the first source SIMD&FP register, shifts the vector element by a value from the least significant byte of the corresponding element of the second source SIMD&FP register, places the results in a vector, and writes the vector to the destination SIMD&FP register.If the shift value is positive, the operation is a left shift. If the shift value is negative, it is a rounding right shift.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: URSHL Vd.2D,Vn.2D,Vm.2D
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Definition

public static v128 vrshlq_u64(v128 a0, v128 a1)

Parameters

128-bit vector a0

128-bit vector a1

Returns

Type

Description

v128128-bit vector