---
title: vrecpeq_u32(v128)
product: Unity Editor
version: '6000.7'
latest_version: '7000.0'
status: This page documents version 6000.7. The latest version is 7000.0.
canonical: https://docs.unity.com/en-us/engine/6000.7/script-reference/unity/burst/intrinsics/arm/neon/vrecpeq-u32
latest_url: https://docs.unity.com/en-us/engine/7000.0/script-reference/unity/burst/intrinsics/arm/neon/vrecpeq-u32.md
last_updated: 2026-09-14
generated_at: 2026-11-08T11:07:43.391Z
locale: en-us
---

# vrecpeq_u32(v128)

> Unsigned Reciprocal Estimate. This instruction reads each vector element from the source SIMD&FP register, calculates an approximate inverse for the unsigned integer value, places the result into a vector, and writes the vector to the destination SIMD&FP register.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: URECPE Vd.4S,Vn.4S

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.7/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static v128 vrecpeq_u32(v128 a0)
```

### Parameters

**** (\[v128]\(/engine/6000.7/script-reference/unity/burst/intrinsics/v128)): 128-bit vector a0

### Returns

| Type                                                                   | Description    |
| ---------------------------------------------------------------------- | -------------- |
| [v128](/engine/6000.7/script-reference/unity/burst/intrinsics/v128.md) | 128-bit vector |
