Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


vqsub_s8(v64, v64)

Signed saturating Subtract. This instruction subtracts the element values of the second source SIMD&FP register from the corresponding element values of the first source SIMD&FP register, places the results into a vector, and writes the vector to the destination SIMD&FP register.If overflow occurs with any of the results, those results are saturated. If saturation occurs, the cumulative saturation bit FPSR.QC is set.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: SQSUB Vd.8B,Vn.8B,Vm.8B
Read time 1 minuteLast updated 22 days ago

Definition

public static v64 vqsub_s8(v64 a0, v64 a1)

Parameters

a0

64-bit vector a0

a1

64-bit vector a1

Returns

Type

Description

v6464-bit vector