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Unity Engine

Unity Engine

vqshlb_s8(sbyte, sbyte)

Signed saturating Shift Left (immediate). This instruction reads each vector element in the source SIMD&FP register, shifts each result by an immediate value, places the final result in a vector, and writes the vector to the destination SIMD&FP register. The results are truncated. For rounded results, see UQRSHL.If overflow occurs with any of the results, those results are saturated. If saturation occurs, the cumulative saturation bit FPSR.QC is set.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: SQSHL Bd,Bn,Bm
Read time 1 minuteLast updated a month ago

Definition

public static sbyte vqshlb_s8(sbyte a0, sbyte a1)

Parameters

SByte a0

SByte a1

Returns

Type

Description

sbyteSByte