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Unity Engine


vqrdmlshs_s32(int, int, int)

Signed Saturating Rounding Doubling Multiply Subtract returning High Half (by element). This instruction multiplies the vector elements of the first source SIMD&FP register with the value of a vector element of the second source SIMD&FP register without saturating the multiply results, doubles the results, and subtracts the most significant half of the final results from the vector elements of the destination SIMD&FP register. The results are rounded.If any of the results overflow, they are saturated. The cumulative saturation bit, FPSR.QC, is set if saturation occurs.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: SQRDMLSH Sd,Sn,Sm
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Definition

public static int vqrdmlshs_s32(int a0, int a1, int a2)

Parameters

a0

Int32 a0

a1

Int32 a1

a2

Int32 a2

Returns

Type

Description

intInt32