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Unity Engine

Unity Engine

vqadds_u32(uint, uint)

Unsigned saturating Add. This instruction adds the values of corresponding elements of the two source SIMD&FP registers, places the results into a vector, and writes the vector to the destination SIMD&FP register.If overflow occurs with any of the results, those results are saturated. If saturation occurs, the cumulative saturation bit FPSR.QC is set.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: UQADD Sd,Sn,Sm
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Definition

public static uint vqadds_u32(uint a0, uint a1)

Parameters

UInt32 a0

UInt32 a1

Returns

Type

Description

uintUInt32