Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


vqaddb_u8(byte, byte)

Unsigned saturating Add. This instruction adds the values of corresponding elements of the two source SIMD&FP registers, places the results into a vector, and writes the vector to the destination SIMD&FP register.If overflow occurs with any of the results, those results are saturated. If saturation occurs, the cumulative saturation bit FPSR.QC is set.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: UQADD Bd,Bn,Bm
Read time 1 minuteLast updated 23 days ago

Definition

public static byte vqaddb_u8(byte a0, byte a1)

Parameters

Byte a0

Byte a1

Returns

Type

Description

byteByte