vneg_f32(v64)
Floating-point Negate (vector). This instruction negates the value of each vector element in the source SIMD&FP register, writes the result to a vector, and writes the vector to the destination SIMD&FP register.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: FNEG Vd.2S,Vn.2S
Read time 1 minuteLast updated a month ago
Definition
- Type: Method
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public static v64 vneg_f32(v64 a0)
Parameters
64-bit vector a0
Returns
Type | Description |
|---|---|
| v64 | 64-bit vector |