vmul_n_f16(v64, f16)
Floating-point Multiply (by element). This instruction multiplies the vector elements in the first source SIMD&FP register by the specified value in the second source SIMD&FP register, places the results in a vector, and writes the vector to the destination SIMD&FP register. All the values in this instruction are floating-point values.This instruction can generate a floating-point exception. Depending on the settings in FPCR, the exception results in either a flag being set in FPSR or a synchronous exception being generated. For more information, see Floating-point exception traps.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: FMUL Vd.4H,Vn.4H,Vm.H[0]
Read time 1 minuteLast updated 22 days ago
Definition
- Type: Method
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public static v64 vmul_n_f16(v64 a0, f16 a1)
Parameters
Returns
Type | Description |
|---|---|
| v64 | 64-bit vector |