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Unity Engine

Unity Engine

vmlsl_high_laneq_s32(v128, v128, v128, int)

Signed Multiply-Subtract Long (vector, by element). This instruction multiplies each vector element in the lower or upper half of the first source SIMD&FP register by the specified vector element of the second source SIMD&FP register and subtracts the results from the vector elements of the destination SIMD&FP register. The destination vector elements are twice as long as the elements that are multiplied.The SMLSL instruction extracts vector elements from the lower half of the first source register, while the SMLSL2 instruction extracts vector elements from the upper half of the first source register.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: SMLSL2 Vd.2D,Vn.4S,Vm.S[lane]
Read time 1 minuteLast updated a month ago

Definition

public static v128 vmlsl_high_laneq_s32(v128 a0, v128 a1, v128 a2, int a3)

Parameters

128-bit vector a0

128-bit vector a1

128-bit vector a2

a3

Lane index to a2. Must be an immediate in the range of [0..3]

Returns

Type

Description

v128128-bit vector