# vmaxv_f32(v64)

> Floating-point Maximum of Pair of elements (scalar). This instruction compares two vector elements in the source SIMD&FP register and writes the largest of the floating-point values as a scalar to the destination SIMD&FP register.This instruction can generate a floating-point exception. Depending on the settings in FPCR, the exception results in either a flag being set in FPSR or a synchronous exception being generated. For more information, see Floating-point exception traps.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: FMAXP Sd,Vn.2S

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.7/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static float vmaxv_f32(v64 a0)
```

### Parameters

**** (\[v64]\(/engine/6000.7/script-reference/unity/burst/intrinsics/v64)): 64-bit vector a0

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [float](https://learn.microsoft.com/dotnet/api/system.single) | Single      |
