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Unity Engine

Unity Engine

vmax_f64(v64, v64)

Floating-point Maximum (vector). This instruction compares corresponding vector elements in the two source SIMD&FP registers, places the larger of each of the two floating-point values into a vector, and writes the vector to the destination SIMD&FP register.This instruction can generate a floating-point exception. Depending on the settings in FPCR, the exception results in either a flag being set in FPSR, or a synchronous exception being generated. For more information, see Floating-point exception traps.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: FMAX Dd,Dn,Dm
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Definition

public static v64 vmax_f64(v64 a0, v64 a1)

Parameters

a0

64-bit vector a0

a1

64-bit vector a1

Returns

Type

Description

v6464-bit vector