---
title: vhadd_u32(v64, v64)
product: Unity Editor
version: '6000.7'
latest_version: '7000.0'
status: This page documents version 6000.7. The latest version is 7000.0.
canonical: https://docs.unity.com/en-us/engine/6000.7/script-reference/unity/burst/intrinsics/arm/neon/vhadd-u32
latest_url: https://docs.unity.com/en-us/engine/7000.0/script-reference/unity/burst/intrinsics/arm/neon/vhadd-u32.md
last_updated: 2026-09-14
generated_at: 2026-11-08T11:07:44.298Z
locale: en-us
---

# vhadd_u32(v64, v64)

> Unsigned Halving Add. This instruction adds corresponding unsigned integer values from the two source SIMD&FP registers, shifts each result right one bit, places the results into a vector, and writes the vector to the destination SIMD&FP register.The results are truncated. For rounded results, see URHADD.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: UHADD Vd.2S,Vn.2S,Vm.2S

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.7/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static v64 vhadd_u32(v64 a0, v64 a1)
```

### Parameters

**** (\[v64]\(/engine/6000.7/script-reference/unity/burst/intrinsics/v64)): 64-bit vector a0**** (\[v64]\(/engine/6000.7/script-reference/unity/burst/intrinsics/v64)): 64-bit vector a1

### Returns

| Type                                                                 | Description   |
| -------------------------------------------------------------------- | ------------- |
| [v64](/engine/6000.7/script-reference/unity/burst/intrinsics/v64.md) | 64-bit vector |
