# vget_lane_u8(v64, int)

> Unsigned Move vector element to general-purpose register. This instruction reads the unsigned integer from the source SIMD&FP register, zero-extends it to form a 32-bit or 64-bit value, and writes the result to the destination general-purpose register.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: UMOV Rd,Vn.B[lane]

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.7/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static byte vget_lane_u8(v64 a0, int a1)
```

### Parameters

**** (\[v64]\(/engine/6000.7/script-reference/unity/burst/intrinsics/v64)): 64-bit vector a0**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Lane index to a0. Must be an immediate in the range of \[0..7]

### Returns

| Type                                                       | Description |
| ---------------------------------------------------------- | ----------- |
| [byte](https://learn.microsoft.com/dotnet/api/system.byte) | Byte        |
