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Unity Engine

Unity Engine

vdups_lane_u32(v64, int)

Duplicate vector element to vector or scalar. This instruction duplicates the vector element at the specified element index in the source SIMD&FP register into a scalar or each element in a vector, and writes the result to the destination SIMD&FP register.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: DUP Sd,Vn.S[lane]
Read time 1 minuteLast updated a month ago

Definition

public static uint vdups_lane_u32(v64 a0, int a1)

Parameters

a0

64-bit vector a0

a1

Lane index to a0. Must be an immediate in the range of [0..1]

Returns

Type

Description

uintUInt32