vcvtn_s16_f16(v64)
Floating-point Convert to Signed integer, rounding to nearest with ties to even (vector). This instruction converts a scalar or each element in a vector from a floating-point value to a signed integer value using the Round to Nearest rounding mode, and writes the result to the SIMD&FP destination register.A floating-point exception can be generated by this instruction. Depending on the settings in FPCR, the exception results in either a flag being set in FPSR, or a synchronous exception being generated. For more information, see Floating-point exception traps.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the Security state and Exception level in which the instruction is executed, an attempt to execute the instruction might be trapped. Equivalent instruction: FCVTNS Vd.4H,Vn.4H
Read time 1 minuteLast updated a month ago
Definition
- Type: Method
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public static v64 vcvtn_s16_f16(v64 a0)
Parameters
64-bit vector a0
Returns
Type | Description |
|---|---|
| v64 | 64-bit vector |