Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


vcopyq_laneq_s16(v128, int, v128, int)

Insert vector element from another vector element. This instruction copies the vector element of the source SIMD&FP register to the specified vector element of the destination SIMD&FP register.This instruction can insert data into individual elements within a SIMD&FP register without clearing the remaining bits to zero.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: INS Vd.H[lane1],Vn.H[lane2]
Read time 1 minuteLast updated 22 days ago

Definition

public static v128 vcopyq_laneq_s16(v128 a0, int a1, v128 a2, int a3)

Parameters

128-bit vector a0

a1

Lane index to a0. Must be an immediate in the range of [0..7]

128-bit vector a2

a3

Lane index to a2. Must be an immediate in the range of [0..7]

Returns

Type

Description

v128128-bit vector