# vcles_f32(float, float)

> Floating-point Compare Less than or Equal (vector). This instruction reads each floating-point value in the first source SIMD&FP register and if the value is less than or equal to the corresponding floating-point value in the second source SIMD&FP register sets every bit of the corresponding vector element in the destination SIMD&FP register to one, otherwise sets every bit of the corresponding vector element in the destination SIMD&FP register to zero.This instruction can generate a floating-point exception. Depending on the settings in FPCR, the exception results in either a flag being set in FPSR, or a synchronous exception being generated. For more information, see Floating-point exception traps.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: FCMGE Sd,Sm,Sn

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.7/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static uint vcles_f32(float a0, float a1)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): Single a0**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): Single a1

### Returns

| Type                                                         | Description |
| ------------------------------------------------------------ | ----------- |
| [uint](https://learn.microsoft.com/dotnet/api/system.uint32) | UInt32      |
