vcle_f32(v64, v64)
Floating-point Compare Less than or Equal (vector). This instruction reads each floating-point value in the first source SIMD&FP register and if the value is less than or equal to the corresponding floating-point value in the second source SIMD&FP register sets every bit of the corresponding vector element in the destination SIMD&FP register to one, otherwise sets every bit of the corresponding vector element in the destination SIMD&FP register to zero.This instruction can generate a floating-point exception. Depending on the settings in FPCR, the exception results in either a flag being set in FPSR, or a synchronous exception being generated. For more information, see Floating-point exception traps.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: FCMGE Vd.2S,Vm.2S,Vn.2S
Read time 1 minuteLast updated 22 days ago
Definition
- Type: Method
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public static v64 vcle_f32(v64 a0, v64 a1)
Parameters
Returns
Type | Description |
|---|---|
| v64 | 64-bit vector |