vcgeq_f32(v128, v128)
Floating-point Compare Greater than or Equal (vector). This instruction reads each floating-point value in the first source SIMD&FP register and if the value is greater than or equal to the corresponding floating-point value in the second source SIMD&FP register sets every bit of the corresponding vector element in the destination SIMD&FP register to one, otherwise sets every bit of the corresponding vector element in the destination SIMD&FP register to zero.This instruction can generate a floating-point exception. Depending on the settings in FPCR, the exception results in either a flag being set in FPSR, or a synchronous exception being generated. For more information, see Floating-point exception traps.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: FCMGE Vd.4S,Vm.4S,Vn.4S
Read time 1 minuteLast updated 22 days ago
Definition
- Type: Method
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public static v128 vcgeq_f32(v128 a0, v128 a1)
Parameters
Returns
Type | Description |
|---|---|
| v128 | 128-bit vector |