vceqd_f64(double, double)
Floating-point Compare Equal (vector). This instruction compares each floating-point value from the first source SIMD&FP register, with the corresponding floating-point value from the second source SIMD&FP register, and if the comparison is equal sets every bit of the corresponding vector element in the destination SIMD&FP register to one, otherwise sets every bit of the corresponding vector element in the destination SIMD&FP register to zero.This instruction can generate a floating-point exception. Depending on the settings in FPCR, the exception results in either a flag being set in FPSR, or a synchronous exception being generated. For more information, see Floating-point exception traps.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: FCMEQ Dd,Dn,Dm
Read time 1 minuteLast updated a month ago
Definition
- Type: Method
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public static ulong vceqd_f64(double a0, double a1)
Parameters
Returns
Type | Description |
|---|---|
| ulong | UInt64 |